Character Generation. How to turn Players into PCs.

November 22, 2016

Now that we have our GM, our Players and our Game it is time to focus on the most important part of any good story.  It's time to make the main cast of Characters!  But how do you decide what to allow and what to restrict?  How powerful should the Characters be?  How does a good GM help their Players make a set of Characters that will play nicely together, without stifling creativity?  And once that's done, how do you roll (role?) the group of concepts together to make a delicious (and nutricious) gaming burrito?  Join Troy and I (Jacob) as we help you through this most delicate of times in a game's life: the beginning.


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